Shambling Mound

Large Plant , Unaligned
• Armor Class: 15
• Hit Points: 136 (16d10+48)
• Speed: 20 ft., swim 20 ft.

18 (+4) 8 (-1) 16 (+3) 5 (-3) 10 (+0) 5 (-3)

• Skills: Stealth +2
• Condition Immunities: blinded, deafened, exhaustion
• Resistances: cold, fire
• Senses: blindsight 60 ft. (blind beyond this radius)
• Challenge: 5 (1800 XP)
• Environments: Forest, Swamp

• Lightning Absorption: Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.


• Multiattack: The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.

• Slam: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

• Engulf: The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.