Shadow Mastiff Alpha

Medium Monstrosity , Neutral Evil
• Armor Class: 12
• Hit Points: 0 ()
• Speed: 40 ft.

16 (+3) 14 (+2) 13 (+1) 6 (-2) 12 (+1) 5 (-3)

• Skills: Perception +3, Stealth +6
• Resistances: bludgeoning, piercing, and slashing from nonmagical attacks while in dim light or darkness
• Senses: darkvision 60 ft.
• Challenge: 2 (450 XP)
• Environments: Forest, Grassland, Swamp

• Ethereal Awareness: The shadow mastiff can see ethereal creatures and objects.

• Keen Hearing and Smell: The shadow mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.

• Shadow Blend: While in dim light or darkness, the shadow mastiff can use a bonus action to become invisible, along with anything it is wearing or carrying. The invisibility lasts until the shadow mastiff uses a bonus action to end it or until the shadow mastiff attacks, is in bright light, or is incapacitated.

• Sunlight Weakness: While in bright light created by sunlight, the shadow mastiff has disadvantage on attack rolls, ability checks, and saving throws.


• Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

• Terrifying Howl: The shadow mastiff howls. Any beast or humanoid within 300 feet of the mastiff and able to to hear its howl must succeed on a DC 11 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to any shadow mastiff's Terrifying Howl for the next 24 hours.