Medium Undead , Chaotic Evil
• Armor Class: 12
• Hit Points: 16 (3d8+3)
• Speed: 40 ft.

6 (-2) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 8 (-1)

• Skills: Stealth +4
• Condition Immunities: exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
• Resistances: acid, cold, fire, lightning, thunder, bludgeoning, piercing, and slashing from nonmagical weapons
• Vulnerabilities: radiant
• Senses: darkvision 60 ft.
• Challenge: 1/2 (100 XP)
• Environments: Dungeon, Ruins, Swamp, Urban

• Amorphous: The shadow can move through a space as narrow as 1 inch wide without squeezing.

• Shadow Stealth: While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its stealth bonus is also improved to +6.

• Sunlight Weakness: While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.


• Strength Drain: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.