Orc Red Fang of Shargaas

Medium Humanoid (Orc) , Chaotic Evil
• Armor Class: 15
• Hit Points: 52 (8d8+16)
• Speed: 30 ft.

11 (+0) 16 (+3) 15 (+2) 9 (-1) 11 (+0) 9 (-1)

• Skills: Intimidation +1, Perception +2, Stealth +5
• Senses: darkvision 60 ft.
• Languages: Common, Orc
• Challenge: 3 (700 XP)
• Environments: Forest, Grassland, Mountain, Underground, Urban

• Cunning Action: On each of its turns, the orc can use a bonus action to take the Dash, Disengage, or Hide action.

• Hand of Shargaas: The orc deals an 2 extra dice of damage when it hits a target with a weapon attack (included in its attacks).

• Shargaas's Sight: Magical darkness doesn't impede the orc's darkvision.

• Slayer: In the first round of a combat, the orc has advantage on attack rolls against any creature that hasn't taken a turn yet. If the orc hits a creature that round who was surprised, the hit is automatically a critical hit.


• Multiattack: The orc makes two scimitar or dart attacks.

• Scimitar: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (3d6+3) slashing damage.

• Dart: Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 10 (3d4+3) piercing damage.

• Veil of Shargaas (Recharges after a Short or Long Rest): The orc casts darkness without any components. Wisdom is its spellcasting ability.