Narth Tezrin

Medium Humanoid (Tethyrian Human) , Chaotic Good
• Armor Class: 12
• Hit Points: 18 (4d8)
• Speed: 30 ft.

10 (+0) 15 (+2) 10 (+0) 12 (+1) 14 (+2) 16 (+3)

• Skills: Insight +4, Investigation +3, Perception +6, Persuasion +5
• Languages: Common, Dwarvish
• Challenge: 0 (10 XP)

• Cunning Action: On each of his turns, Narth can use a bonus action to take the Dash, Disengage, or Hide action.

• Roleplaying Information: Narth sells gear to adventurers, and he also has an adventurous spirit. The Lionshield Coster pays him well, but he longs to make a name for himself. At the same time, he runsa a business with his partner Alaestra and knows she wouldn't forgive him if he ran off and never returned. Ideal: "The bigger the risk, the greater the reward." Bond: "I adore my colleague Alestra, and I'd like to do something to impress her." Flaw: "I'll risk life and limb to become a legend.-"


• Shortsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.

• Hand Crossbow: Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6+2) piercing damage. Narth carries twenty crossbow bolts.