Small Elemental , Chaotic Neutral
• Armor Class: 14
• Hit Points: 9 (2d6+2)
• Speed: 30 ft.

7 (-2) 15 (+2) 12 (+1) 8 (-1) 11 (+0) 10 (+0)

• Resistances: bludgeoning, piercing, and slashing from nonmagical weapons
• Senses: darkvision 60 ft.
• Languages: Ignan
• Challenge: 1/2 (100 XP)
• Environments: Dungeon, Planar, Ruins, Urban

• Death Burst: When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.

• Ignited Illumination: As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 ft.


• Touch: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the creature takes 3 (1d6) fire damage at the end of each of its turns.