Kobold Scale Sorcerer

Small Humanoid (Kobold) , Lawful Evil
• Armor Class: 15
• Hit Points: 27 (5d6+10)
• Speed: 30 ft.

7 (-2) 15 (+2) 14 (+2) 10 (+0) 9 (-1) 14 (+2)

• Skills: Arcana +2, Medicine +1
• Senses: darkvision 60 ft.
• Languages: Common, Draconic
• Challenge: 1 (200 XP)
• Environments: Forest, Grassland, Mountain, Underground, Urban

• Sorcery Points: Sorcery Points. The kobold has 3 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits: Heightened Spell: When it casts a spell that forces a creature to a saving throw to resist the spell's effects, the kobold can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell. Subtle Spell: When the kobold casts a spell, it can spend 1 sorcery point to cast the spell without any somatic or verbal components.

• Pack Tactics: The kobold has advantage on an attack roll against a creature it at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

• Sunlight Sensitivity: While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.


The kobold is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It has the following sorcerer spells prepared:

• Cantrips (at will): fire bolt, mage hand, mending, poison spray
• 1st level (4 slots): charm person, chromatic orb, expeditious retreat
• 2nd level (2 slots): scorching ray


• Dagger: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 it, one target. Hit: 4 (1d4+2) piercing damage.