• Amphibious: The firenewt can breathe air and water.
• Multiattack: The firenewt makes two attacks with its scimitar.
• Scimitar: Melee Weapon Attack: +3 to hit, reach 5 ft. one target. Hit: 4 (1d6+1) slashing damage.
• Spit Fire (Recharges after a Short or Long Rest): The firenewt spits fire at a creature within 10 feet of it. The creature must make a DC 11 Dexterity saving throw, taking 9 (2d8) fire damage on a failed save, or half as much damage on a successful one