Firenewt Warlock of Imix

Medium Humanoid (Firenewt) , Neutral Evil
• Armor Class: 10
• Hit Points: 33 (6d8+6)
• Speed: 30 ft.

13 (+1) 11 (+0) 12 (+1) 9 (-1) 11 (+0) 14 (+2)

• Senses: darkvision 120 ft. (penetrates magical darkness)
• Languages: Draconic, Ignan
• Challenge: 1 (200 XP)
• Environments: Grassland, Mountain, Underground

• Amphibious: The firenewt can breathe air and water.

• Innate Spellcasting: The firenewt's innate spellcasting ability is Charisma. It can innately cast mage armor (self only) at will, requiring no material components.

• Imix's Blessing: When the firenewt reduces an enemy to 0 hit points, the firenewt gains 5 temporary hit points.


The firenewt is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

• Cantrips (at will): fire bolt, guidance, light, mage hand, prestidigitation
• 1st-2nd level (2 2nd-level slots): burning hands, flaming sphere, hellish rebuke, scorching ray


• Morningstar: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8+1) piercing damage.