Medium Humanoid (Human) , Neutral Evil
• Armor Class: 16
• Hit Points: 110 (17d8+34)
• Speed: 30 ft.

11 (+0) 18 (+4) 14 (+2) 13 (+1) 12 (+1) 16 (+3)

• Saving Throws: Wis +4
• Skills: Deception +6, Stealth +7
• Resistances: one of the following: acid, cold, fire, lightning or poison
• Languages: Common, Draconic, Infernal
• Challenge: 7 (2900 XP)
• Environments: Dungeon, Urban

• Dragon Fanatic: The dragonsoul has advantage on saving throws against being charmed or frightened. While the dragonsoul can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonsoul ignores the effects of being charmed or frightened.

• Fanatic Advantage: Once per turn, if the dragonsoul makes a weapon attack with advantage on the attack roll and hits, the target takes an extra 10 (3d6) damage.

• Limited Flight: The dragonsoul can use a bonus action to gain a flying speed of 30 feet until the end of its turn.

• Pack Tactics: The dragonsoul has advantage on an attack roll against a creature if at least one of the dragonclaw's allies is within 5 feet of the creature and the ally isn't incapacitated.


• Multiattack: The Dragonsoul attacks twice with its shortsword.

• Shortsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) damage of the type to which the dragonsoul has resistance.

• Orb of Dragon's Breath (3/Day): Ranged Spell Attack: +7 to hit, range 90 ft., one target. Hit: 27 (6d8) damage of the type to which the dragonsoul has damage resistance.