Azbara Jos

Medium Humanoid (Human) , Lawful Evil
• Armor Class: 13
• Hit Points: 39 (6d8+12)
• Speed: 30 ft.

9 (-1) 16 (+3) 14 (+2) 16 (+3) 13 (+1) 11 (+0)

• Saving Throws: Int +5, Wis +3
• Skills: Arcana +5, Deception +2, Insight +3, Stealth +5
• Languages: Common, Draconic, Infernal, Primordial, Thayan
• Challenge: 4 (1100 XP)

• Special Equipment: Azbara has two scrolls of mage armor.

• Potent Cantrips: When Azbara casts an evocation Cantrips and misses, or the target succeeds on its saving throw, the target still takes half the cantrip's damage but suffers no other effect.

• Sculpt Spells: When Azbara casts an evocation spell that affects other creatures that he can see, he can choose a number of them equal to 1+the spell's level to succeed on their saving throws against the spell. Those creatures take no damage if they would normally take half damage from the spell.


Azbara is a 6th-level spellcaster that uses Intelligence as his spellcasting ability (spell save DC 13, +5 to hit with spell attacks). Azbara has the following spells prepared from the wizard spell list:

• Cantrips (at will): mage hand, prestidigitation, ray of frost, shocking grasp
• 1st level (4 slots): fog cloud, magic missile, shield, thunderwave
• 2nd level (3 slots): invisibility, misty step, scorching ray
• 3rd level (3 slots): counterspell, dispel magic, fireball


• Dagger: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or ranged 20 ft./60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.